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My Avatar, My Self: Identity in Video Role-Playing Games

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Management number 237205613 Release Date 2026/07/10 List Price US$7.00 Model Number 237205613
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With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Read more

ASIN B00EEQ5JBG
XRay Not Enabled
ISBN13 978-0786454099
Edition 1st
Language English
File size 4.8 MB
Page Flip Enabled
Publisher McFarland
Word Wise Not Enabled
Print length 209 pages
Accessibility Learn more
Screen Reader Supported
Publication date January 10, 2014
Enhanced typesetting Enabled

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